VRE – VIRTUAL REALITY EXPERIENCE in collaboration EMBASSY OF THE UNITED STATES OF AMERICA IN ITALY Presents Games for Change series online event | 12th march – 16th april – may 14th 2021
Are you ready to attend an exciting event on Gaming?
Join VRE to our new project Games for Change Series! a cycle of 3 panels that wants to explore the multidisciplinary approach using games and gamification in the context of Contemporary Art, Learning and Cultural Heritage.
During the panel we will deep dive into:
- What do we mean when we talk about gamification?
- How are museum spaces changing?
- How has gamification changed the ways of access to the artworks?
- What are the cognitive and social benefits of games? How can videogames be used in the context of Educational and Learning?
- Is Gaming an Innovative Storytelling?
At the end of the speeches the participants are invited for a Q&A.
Register to get access to tune-in live the event:
https://unitelmasapienza.webex.com/unitelmasapienza/j.php?MTID=m33d4bbd7fadfe327bf605117b6435eaf
The event is carried out in collaboration with the Embassy of the United States of America in Italy.
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1st Talk
Gaming, XR art, digital museums and galleries
Aula Magna Unitelma Sapienza – Live Streaming
Start: March 12 | from 16.30 – 17.30 pm CET
Speakers
Christiane Paul – Director / Chief Curator, SJDC, The New School & Adjunct Curator of Digital Art, Whitney Museum of American Art
Antonella Poce – Full Professor – head of the Intellect Centre (Unimore) – Chair of the postgraduate course: Heritage Education and Digital Technologies (Unimore); Scientific coordinator: Studi Avanzati di educazione museale; Didattica museale geneale (UniRomaTRE)
Chair
Gaetano Tieri – Phd in Cognitive Social and Affective Neuroscience; Department of Psychology, University of Rome La Sapienza, Italy, Head of Virtual Reality Lab Unitelma Sapienza, IRCCS Fondazione Santa Lucia, Rome, Italy