Museums & Digital in the Time of COVID-19

The broad impact of the COVID-19 global pandemic has been felt across all industries, including museums. Faced with sudden closures and drastic reductions in revenue, museums were forced to pivot to digital engagement – but some were better prepared than others, and the overall lack of strategic preparation was evident. Over the past year, museums […]

Games for Change series

VRE – VIRTUAL REALITY EXPERIENCE in collaboration EMBASSY OF THE UNITED STATES OF AMERICA IN ITALY Presents Games for Change series online event |  12th march – 16th april – may 14th  2021  Are you ready to attend an exciting event on Gaming?  Join VRE to our new project Games for Change Series! a cycle of 3 […]

From Tinkering to Thinkering. Tinkering as Critical and Creative Thinking Enhancer

The scientific community of educators has been more and more interested in Tinkering as an informal method to engage students with STEM subjects. Recent research has highlighted that Tinkering could be adopted not only to develop students’ scientific knowledge but also to support thinking processes such as Critical Thinking and Creative Problem Solving.